rune.c (3145B)
1 /* See LICENSE file for copyright and license details. */ 2 #include "utf.h" 3 4 #define MIN(x,y) ((x) < (y) ? (x) : (y)) 5 6 #define UTFSEQ(x) ((((x) & 0x80) == 0x00) ? 1 /* 0xxxxxxx */ \ 7 : (((x) & 0xC0) == 0x80) ? 0 /* 10xxxxxx */ \ 8 : (((x) & 0xE0) == 0xC0) ? 2 /* 110xxxxx */ \ 9 : (((x) & 0xF0) == 0xE0) ? 3 /* 1110xxxx */ \ 10 : (((x) & 0xF8) == 0xF0) ? 4 /* 11110xxx */ \ 11 : (((x) & 0xFC) == 0xF8) ? 5 /* 111110xx */ \ 12 : (((x) & 0xFE) == 0xFC) ? 6 /* 1111110x */ \ 13 : 0 ) 14 15 #define BADRUNE(x) ((x) < 0 || (x) > Runemax \ 16 || ((x) & 0xFFFE) == 0xFFFE \ 17 || ((x) >= 0xD800 && (x) <= 0xDFFF) \ 18 || ((x) >= 0xFDD0 && (x) <= 0xFDEF)) 19 20 int 21 runetochar(char *s, const Rune *p) 22 { 23 Rune r = *p; 24 25 switch(runelen(r)) { 26 case 1: /* 0aaaaaaa */ 27 s[0] = r; 28 return 1; 29 case 2: /* 00000aaa aabbbbbb */ 30 s[0] = 0xC0 | ((r & 0x0007C0) >> 6); /* 110aaaaa */ 31 s[1] = 0x80 | (r & 0x00003F); /* 10bbbbbb */ 32 return 2; 33 case 3: /* aaaabbbb bbcccccc */ 34 s[0] = 0xE0 | ((r & 0x00F000) >> 12); /* 1110aaaa */ 35 s[1] = 0x80 | ((r & 0x000FC0) >> 6); /* 10bbbbbb */ 36 s[2] = 0x80 | (r & 0x00003F); /* 10cccccc */ 37 return 3; 38 case 4: /* 000aaabb bbbbcccc ccdddddd */ 39 s[0] = 0xF0 | ((r & 0x1C0000) >> 18); /* 11110aaa */ 40 s[1] = 0x80 | ((r & 0x03F000) >> 12); /* 10bbbbbb */ 41 s[2] = 0x80 | ((r & 0x000FC0) >> 6); /* 10cccccc */ 42 s[3] = 0x80 | (r & 0x00003F); /* 10dddddd */ 43 return 4; 44 default: 45 return 0; /* error */ 46 } 47 } 48 49 int 50 chartorune(Rune *p, const char *s) 51 { 52 return charntorune(p, s, UTFmax); 53 } 54 55 int 56 charntorune(Rune *p, const char *s, size_t len) 57 { 58 unsigned int i, n; 59 Rune r; 60 61 if(len == 0) /* can't even look at s[0] */ 62 return 0; 63 64 switch((n = UTFSEQ(s[0]))) { 65 case 1: r = s[0]; break; /* 0xxxxxxx */ 66 case 2: r = s[0] & 0x1F; break; /* 110xxxxx */ 67 case 3: r = s[0] & 0x0F; break; /* 1110xxxx */ 68 case 4: r = s[0] & 0x07; break; /* 11110xxx */ 69 case 5: r = s[0] & 0x03; break; /* 111110xx */ 70 case 6: r = s[0] & 0x01; break; /* 1111110x */ 71 default: /* invalid sequence */ 72 *p = Runeerror; 73 return 1; 74 } 75 /* add values from continuation bytes */ 76 for(i = 1; i < MIN(n, len); i++) 77 if((s[i] & 0xC0) == 0x80) { 78 /* add bits from continuation byte to rune value 79 * cannot overflow: 6 byte sequences contain 31 bits */ 80 r = (r << 6) | (s[i] & 0x3F); /* 10xxxxxx */ 81 } 82 else { /* expected continuation */ 83 *p = Runeerror; 84 return i; 85 } 86 87 if(i < n) /* must have reached len limit */ 88 return 0; 89 90 /* reject invalid or overlong sequences */ 91 if(BADRUNE(r) || runelen(r) < (int)n) 92 r = Runeerror; 93 94 *p = r; 95 return n; 96 } 97 98 int 99 runelen(Rune r) 100 { 101 if(BADRUNE(r)) 102 return 0; /* error */ 103 else if(r <= 0x7F) 104 return 1; 105 else if(r <= 0x07FF) 106 return 2; 107 else if(r <= 0xFFFF) 108 return 3; 109 else 110 return 4; 111 } 112 113 size_t 114 runenlen(const Rune *p, size_t len) 115 { 116 size_t i, n = 0; 117 118 for(i = 0; i < len; i++) 119 n += runelen(p[i]); 120 return n; 121 } 122 123 int 124 fullrune(const char *s, size_t len) 125 { 126 Rune r; 127 128 return charntorune(&r, s, len) > 0; 129 }