wmii

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commit be8776aaad9c98db8cf1dcd85b82b2c409a8b76f
parent 79ad0dd56824b4059184145c93e71a5eaff35e15
Author: Kris Maglione <jg@suckless.org>
Date:   Mon, 28 Sep 2009 17:24:01 -0400

Cleanup.

Diffstat:
cmd/wmii/column.c | 78+++++++++++++++++++++++++++++++++++++++---------------------------------------
1 file changed, 39 insertions(+), 39 deletions(-)

diff --git a/cmd/wmii/column.c b/cmd/wmii/column.c @@ -20,7 +20,8 @@ column_setmode(Area *a, const char *mode) { char *s, *t, *orig; char add, old; - /* The mapping between the current internal + /* + * The mapping between the current internal * representation and the external interface * is currently a bit complex. That will probably * change. @@ -343,69 +344,69 @@ column_surplus(Area *a) { } static void -column_fit(Area *a, uint *ncolp, uint *nuncolp) { +column_fit(Area *a, uint *n_colp, uint *n_uncolp) { Frame *f, **fp; uint minh, dy; - uint ncol, nuncol; - uint colh, uncolh; + uint n_col, n_uncol; + uint col_h, uncol_h; int surplus, i, j; /* The minimum heights of collapsed and uncollpsed frames. */ minh = labelh(def.font); - colh = labelh(def.font); - uncolh = minh + colh + 1; + col_h = labelh(def.font); + uncol_h = minh + col_h + 1; if(a->max && !resizing) - colh = 0; + col_h = 0; /* Count collapsed and uncollapsed frames. */ - ncol = 0; - nuncol = 0; + n_col = 0; + n_uncol = 0; for(f=a->frame; f; f=f->anext) { frame_resize(f, f->colr); if(f->collapsed) - ncol++; + n_col++; else - nuncol++; + n_uncol++; } - if(nuncol == 0) { - nuncol++; - ncol--; + if(n_uncol == 0) { + n_uncol++; + n_col--; (a->sel ? a->sel : a->frame)->collapsed = false; } /* FIXME: Kludge. See frame_attachrect. */ dy = Dy(a->view->r[a->screen]) - Dy(a->r); - minh = colh * (ncol + nuncol - 1) + uncolh; + minh = col_h * (n_col + n_uncol - 1) + uncol_h; if(dy && Dy(a->r) < minh) a->r.max.y += min(dy, minh - Dy(a->r)); surplus = Dy(a->r) - - (ncol * colh) - - (nuncol * uncolh); + - (n_col * col_h) + - (n_uncol * uncol_h); /* Collapse until there is room */ if(surplus < 0) { - i = ceil(-1.F * surplus / (uncolh - colh)); - if(i >= nuncol) - i = nuncol - 1; - nuncol -= i; - ncol += i; - surplus += i * (uncolh - colh); + i = ceil(-1.F * surplus / (uncol_h - col_h)); + if(i >= n_uncol) + i = n_uncol - 1; + n_uncol -= i; + n_col += i; + surplus += i * (uncol_h - col_h); } /* Push to the floating layer until there is room */ if(surplus < 0) { - i = ceil(-1.F * surplus / colh); - if(i > ncol) - i = ncol; - ncol -= i; - surplus += i * colh; + i = ceil(-1.F * surplus / col_h); + if(i > n_col) + i = n_col; + n_col -= i; + surplus += i * col_h; } /* Decide which to collapse and which to float. */ - j = nuncol - 1; - i = ncol - 1; + j = n_uncol - 1; + i = n_col - 1; for(fp=&a->frame; *fp;) { f = *fp; if(f != a->sel) { @@ -427,22 +428,22 @@ column_fit(Area *a, uint *ncolp, uint *nuncolp) { fp = &f->anext; } - if(ncolp) *ncolp = ncol; - if(nuncolp) *nuncolp = nuncol; + if(n_colp) *n_colp = n_col; + if(n_uncolp) *n_uncolp = n_uncol; } void column_settle(Area *a) { Frame *f; uint yoff, yoffcr; - int surplus, nuncol, n; + int surplus, n_uncol, n; - nuncol = 0; + n_uncol = 0; surplus = column_surplus(a); for(f=a->frame; f; f=f->anext) - if(!f->collapsed) nuncol++; + if(!f->collapsed) n_uncol++; - if(nuncol == 0) { + if(n_uncol == 0) { fprint(2, "%s: Badness: No uncollapsed frames, column %d, view %q\n", argv0, area_idx(a), a->view->name); return; @@ -453,8 +454,8 @@ column_settle(Area *a) { yoff = a->r.min.y; yoffcr = yoff; - n = surplus % nuncol; - surplus /= nuncol; + n = surplus % n_uncol; + surplus /= n_uncol; for(f=a->frame; f; f=f->anext) { f->r = rectsetorigin(f->r, Pt(a->r.min.x, yoff)); f->colr = rectsetorigin(f->colr, Pt(a->r.min.x, yoffcr)); @@ -729,7 +730,6 @@ column_resizeframe(Frame *f, Rectangle r) { column_resizeframe_h(f, r); - /* view_arrange(v); */ view_update(v); }